A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.
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And this one on the time Maxis split in two, with the Sims team on one side of the bay and the Spore team on the other.
Friday
We also have a couple of Spore bonus stories today for paid subscribers, like this one on the game's Wind Waker connection.
Namco's exercise bike-powered flying contraption is almost 30 years old, so we tracked down the game's director to look back.
"It's like trying to make three games within the budget for one. Realistically, it's not possible."
"It's like trying to make three games within the budget for one. Realistically, it's not possible."
We've got a big one today. Almost 20 years after Maxis released Spore, we talked to eight people -- including Will Wright -- about the studio's big experiment.
Hi, we're a new video game oral history site, and we're having a subscription sale this week.
www.designroom.site/design-room-...
One of Spore's early influences came from an unexpected place: Nintendo's "toon-shaded" GameCube game The Legend of Zelda: The Wind Waker.
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo...