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A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.
Design Room







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And this one on the time Maxis split in two, with the Sims team on one side of the bay and the Spore team on the other.
Friday
We also have a couple of Spore bonus stories today for paid subscribers, like this one on the game's Wind Waker connection.
Namco's exercise bike-powered flying contraption is almost 30 years old, so we tracked down the game's director to look back.
"It's like trying to make three games within the budget for one. Realistically, it's not possible."
"It's like trying to make three games within the budget for one. Realistically, it's not possible."
We've got a big one today. Almost 20 years after Maxis released Spore, we talked to eight people -- including Will Wright -- about the studio's big experiment.
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Hi, we're a new video game oral history site, and we're having a subscription sale this week. www.designroom.site/design-room-...
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One of Spore's early influences came from an unexpected place: Nintendo's "toon-shaded" GameCube game The Legend of Zelda: The Wind Waker.
The Wind Waker 'obsession' that influenced Spore
www.designroom.site
We talk with the director of the bike-powered Prop Cycle about how the game came about, its international success, and sidelined sequel plans.
www.designroom.site
How Namco built 1996's best arcade cabinet
We have a new book excerpt from Archipel's "The Worlds of Yoko Taro" looking back on the development of Square Enix's action-RPG Drakengard.
www.designroom.site
Yoko Taro looks back on his first directing job
We have a new book excerpt from Archipel's "The Worlds of Yoko Taro" looking back on the development of Square Enix's action-RPG Drakengard.
www.designroom.site
Yoko Taro looks back on his first directing job
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo...
www.designroom.site
Design Room
Spore: An oral history
Design Room
Design Room
Design Room
Design Room
Design Room
Design Room
Design Room
Why the Spore team didn't move to EA's campus
Team members discuss working in an abandoned spaceship, a greenhouse, and a Russian space museum — and being across the bay from Electronic Arts.
www.designroom.site