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Working on some Death Trash scene art this week.
For those who of you who love reading minute details of game development (who doesn't?) I have a regular development log over here: steamcommunity.com/app/941460/d...
This recent Steam change sounds like the end of an era, honestly. Your tiny indie game, formerly shown next to other upcoming games, now moved to niche. store.steampowered.com/news/app/593...
9d
11d
26d
mortals 👀 I am in a game. it is called Oh Apollo! you work at my oracle. you fix my temple. you try to impress me. wishlist on Steam 🔥
After some party-compatible decades inbetween I am now coming full circle with my young self again: Books, games, reflection, and occasionally talking to other people. What else do I need, right?
Painting some scenery today.
Gamers will never understand that making a game means you have to make every part of the game, and that making any one part is difficult just by itself.
I can totally understand why some people are unhappy with the long development time for Death Trash (reason: complex game with small team), but what gets me is the "abandoned game", "dead game" calls while showing up to work every day like clockwork and even posting a daily development log.