For those who of you who love reading minute details of game development (who doesn't?) I have a regular development log over here:
steamcommunity.com/app/941460/d...
This recent Steam change sounds like the end of an era, honestly. Your tiny indie game, formerly shown next to other upcoming games, now moved to niche.
store.steampowered.com/news/app/593...
mortals 👀
I am in a game.
it is called Oh Apollo!
you work at my oracle.
you fix my temple.
you try to impress me.
wishlist on Steam 🔥
After some party-compatible decades inbetween I am now coming full circle with my young self again: Books, games, reflection, and occasionally talking to other people. What else do I need, right?
Painting some scenery today.
Gamers will never understand that making a game means you have to make every part of the game, and that making any one part is difficult just by itself.
I can totally understand why some people are unhappy with the long development time for Death Trash (reason: complex game with small team), but what gets me is the "abandoned game", "dead game" calls while showing up to work every day like clockwork and even posting a daily development log.