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Game developer. Artist. Working on Death Trash: http://deathtrash.com
Stephan Hövelbrinks









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After some party-compatible decades inbetween I am now coming full circle with my young self again: Books, games, reflection, and occasionally talking to other people. What else do I need, right?
Gamers will never understand that making a game means you have to make every part of the game, and that making any one part is difficult just by itself.
I can totally understand why some people are unhappy with the long development time for Death Trash (reason: complex game with small team), but what gets me is the "abandoned game", "dead game" calls while showing up to work every day like clockwork and even posting a daily development log.
Working on some Death Trash scene art this week.
For those who of you who love reading minute details of game development (who doesn't?) I have a regular development log over here: steamcommunity.com/app/941460/d...
Old painting of mine which I still like.
Painting some scenery today.
This recent Steam change sounds like the end of an era, honestly. Your tiny indie game, formerly shown next to other upcoming games, now moved to niche. store.steampowered.com/news/app/593...
mortals 👀 I am in a game. it is called Oh Apollo! you work at my oracle. you fix my temple. you try to impress me. wishlist on Steam 🔥
Working on some Death Trash scene art today.