For now I've shelved the portal scaling issue since it's not needed for the first release of the new demo ^^
Small update ^^
It's been a while since my last post, I've been focusing on finishing the demo
Just need to figure out these Windows build issues now ^^
(the Linux side had no issue because it's my main branch x))
Hoping the next one will be the new Demo release! ^^
#indiegamedev #solodev
No visual update ^^
Finally done on the UI side!
Just need to add some missing objects in the level editor ^^
#indiegamedev #solodev
Small update ^^
Finished the pause menu
And fixed a lot of issue in the level editor ^^
#indiegamedev #godotengine #solodev
For the past few weeks, I've taken a little pause from Sizebound and worked on a little side project, YACPPM (Yet Another C++ Manager)
Currently, it's not the most stable but I'm working toward being able to use it for GDExtension later ^^
github.com/Flo12344/yac...
#c++ #indiegamedev #codingtool
Small update ^^
Issues with the Windows build are fixed!
I'm currently fixing the last few bugs found during testing
So next update should be the release of the new demo! ^^
#indiegamedev #solodev
Small update ^^
Spent the whole week on pushing the game toward a release-ready state for the new demo
And it's starting to get a bit smoother
I should wrap up the level editor soon and next it's mostly just bug fixing ^^
#indiegamedev #solodev #godotengine
🦦 Finally !! 🦦
Sizebound new demo is now available on Steam ^^
store.steampowered.com/app/3285410/...
Took way longer then expected but now I can start working on the full game and fix new bugs x)
#indiegamedev #solodev #godotengine
This week I worked on setting up #godotsteam in my project ^^
It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^
#indiegamedev #solodev #godotengine