Have a pretty challenging math problem for a game design, while trying to find time to write up a solver in Python I sent it out to my friends and they've generated pages and pages of work for me and they've had a blast riffing off it and getting stuck. This is what LLMs want to take from us.
I'm not ready for bluesky man. Realized today that the guy I was talking to about a thing awhile ago was the creator of said thing. I didn't say anything stupid but still feel silly.
I'm so nervous all the time that this TTRPG won't really work and could use a developmental editor, but those people deserve to be compensated for their time and Stranger does not have enough. Money can't buy you happiness but it sure as hell can remove obstacles between you and happiness. 😞
Looking forward to removing a mechanic from my game next time I get to sit down and write 😁
There's a guy who's whole science job was "Yo does this sugar water taste spicy to you?" and he got a thing named after him and everything.
Big examples: Fire Emblem's "True Hit", the card game "Mao", children playing Tic Tac Toe versus adults doing so.
TTRPG folks: Trying to figure out why people are so hostile towards roll under (and to a lesser extent, bell curved dice mechanics). I have some pretty good hypotheses, but any insight would be appreciated.
Brilliant middle-of-the-night-wakeup realization I'm going to share without fully unpacking: a games claims about the mechanics present in the game are itself game mechanics. These are very often actual tools you can use as a game designer.
My swipe type has twice put in "Bratislava" when I went to call my wife beautiful and now I wanna know who out there even used the word enough times to get that into the model.
It's very funny to me that part of Silverquill's visual identity is that more than half the cards from that college have gray or graying hair. English degree does that to you I guess?