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— level/environment designer 🔨 — previous work: Skin Deep 🐈🛰 — current work: Sleight of Hand 🕵️‍♀️🃏 — hitscanner apologist ⚡ — tired trans woman ⚧️☣ — 💜 @maddievivrose.bsky.social 📍 Melbourne, Australia
suzanne








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it's also just kinda nice to walk through. cool grungy ruined space city. I love archways and domes and big-ass pipes of dubious function.
Played the demo for Object Impermanence and rather liked it. The basic conceit is that certain things in the world (mostly Orbs) only experience the passage of time when you're looking at them, so you have to do perspective tricks to solve puzzles with them store.steampowered.com/app/4330960/...
none of you deserved floating point
there's a certain kind of spiritual death you can only undergo if you grew up making neat, airtight, carefully-measured, mathematically precise levels and then you're thrust into Contemporary Engine land where everything is eyeball measurements and seams and overlapping assets and misalignment and
dude this watched pot isn't boiling. I don't get it. I have a guide open here and I swear I did all the steps right. I think it's bugged.