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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I always tell engineers: Never try to make your code reusable before you know how you'll reuse it. If you just write good/clean code, then making it reusable is trivial when the need arises. Example: interactive leaves -> interactive hair. Easy. #GodotEngine #gamedev #indiedev
1mo
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Aw hell YEAH! This motion analysis tech has exceeded my expectations. Rubbing my face in that plant in VR was surreal. ๐Ÿ“•๐Ÿชด๐Ÿงน #GodotEngine #gamedev #indiedev #VR
1mo
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Did some math to analyze object motion localized within specific areas. Accounts for angular velocity as well as linear velocity. This is gonna be useful for many things in the game. #GodotEngine #gamedev #indiedev
1mo
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