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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Finally replaced a bunch of overworld placeholder code, now each enemy has one set overworld behavior (e.g. PlaceHolders are stationary but shoot at you to attempt to trigger battles at a distance) and they also have proper sprites to indicate what enemy they are. #gamedev #indiedev #JRPG
9d
Yal