Software engineer | Game Maker user for >20 years | Maker of Burgertale, Hotline Sanzu, and like 50 other games | Computers peaked in the 8-bit days | Put "perfect is the enemy of good" on my tombstone
Yal
Finally replaced a bunch of overworld placeholder code, now each enemy has one set overworld behavior (e.g. PlaceHolders are stationary but shoot at you to attempt to trigger battles at a distance) and they also have proper sprites to indicate what enemy they are. #gamedev #indiedev #JRPG
Yal
...maybe using the PlaceHolder enemy (a hand holding a map icon) as an example when talking about replacing *placeholder assets* was a bad idea