Had the pleasure of copy editing Design Room's latest oral history, which is @jaymcastello.bsky.social's look at the making of Spore! It's a really well-put-together piece with some hilarious quotes:
We've got a big one today. Almost 20 years after Maxis released Spore, we talked to eight people -- including Will Wright -- about the studio's big experiment.
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo...