3D animator, tech artist, drawer of tid. Not the most nsfw artist, but also not for minors. Blocker of AI shills & chucklefucks.
My other haunts - https://linktr.ee/jklind
#Daisy #comics #OCs #Mary-Anne #Mercy #Metamorphoses
Jared Lindquist
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People will still insist "they ruined it".
I'm fairly certain DreamWorks couldn't use the old assets if they'd wanted to. They used entirely proprietary software that's likely been abandoned. They'd need to recompile it for modern hardware, & deal with bugs.
And who there even knows how to use it?
Diving back into my own Maya rigging tools for the first time in a few years, two things I've found is that it would be much easier if I'd documented them, and if there weren't multiple files with the same names...
Researching ribbon-spine rigs in Maya. One video shows off several, starting with Advanced Skeleton.
...not a fan of how the hips move to "auto balance" with the shoulders. I just know I'd have to fight the rig to get the pose that I want. Fail.
Being in my mid-40s, entertainment companies only want to sell me nostalgia. Whenever they do offer something original, they don't advertise it, and then say nobody wants anything new.
The funny thing is that the nostalgic things I do want, I'll have to make myself, because they won't.
Who's to say they even kept the assets from the old films?
If they did, they can't just open those models in Maya or Blender. Rebuilding from scratch would make more sense than writing an importer for old, extremely dated models.
And if you're rebuilding, you might as well update the designs.