this is camellia evergreen of Ever Green Games!
https://ever-green-games.itch.io/
like my work? support me on patreon!
https://www.patreon.com/ever-green-games
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this was another wonderful essay. it communicates a delicate subject for many so eloquently. baraho.itch.io/please-steal...
I really enjoyed this manifest by @goshki.vigeo.dev in particular! goshki.itch.io/creating-gam...
and if you haven't been keeping up already, here's the other submissions! itch.io/jam/manifest... I've only checked out a few so far, but there's a lot of nice thoughts in here.
I made a blog post for the manifesto jam! "quantum creativity and fixed-parameter design" ever-green-games.itch.io/manifesto-ja...
Looking for something new to play today? Maybe something with a chill, dreamlike quality??
A demo for Hypnagogia 壊れた夢 Broken Dreams is available to download for free on Steam right now. It's got rat fellas, snowboarding rabbits, cool music, and more.
▼ Steam link below ▼
#screenshotsaturday
Danchi Days has reached 45,000 wishlists thanks to participation in the Story-Rich Showcase and Wholesome Direct! We are so thankful so many people are interested in our game!!
socksmakepeoplesexy.itch.io/planet-attri...
The Interstellar Spooderian Menace destroyed your homeworld...
Now it's time to take the fight to their front door!
Planet Attrition: Hive Assault, my new quick-fix shooty blasty game is out!
Revenge begins now!
all of this is rendered through a tilebuffer! so I get to write a lot of game stuff in a way that feels analogous to programming on an NES, but without quite such a tight crunch. I'm still working with limited parameters though, lots of fixed length arrays and 8-bit integers such. (this is C+Raylib)