I implemented the R2 Sequence from my previous post for distributing the camera sampling points in my render engine. The Sequence goes from covering statistic 1 samplepoint per pixel to 64 sample sets. The lighting still uses white noise though
Hurray, @lisyarus.bsky.social I got so inspired by your game landscapes and worked hard to get also dividing of the terrain in chunks and support for alot of instances. Not near your level of scale but happy trees anyways :)
R2 Sequence. Tileable and fills the space very evenly. By stepping in steps of N numbers with a stepsize of S the space can be filled in with a number of (N / S) Sets where each set distributes in the space inbetween the existings sets.
I present a new low discrepancy quasirandom sequence that offers many substantial improvements over other popular sequences such as the Sobol and Halton sequences. First published: 25th April…