It's not a short read, we went deep on it -- but we tried really hard to keep it accessible to anyone who's curious.
Let us know what you think, and share with others if you like it :)
BTW: I'm slowly assembling a LIVE Primer to help folk submitting to LIVE (& others) get the lay of the land. Please take a look and let me know what's missing, what sucks, what's rad, etc.
live-workshop.github.io/primer/
What if you didn't need git to collaborate on games?
We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor.
We're looking for people to test out an early version, see link in next post:
Really enjoyed this distillation of the vision of malleable software that drives so much great work in our community today. Important point is that we need tools that titrate in programming continuously, so that users of all skill levels can adapt their tools and expert users can *really* build.
Man, this is such a beautiful video series.
Seeing the amount of work it takes to build a good house is awe-inspiring.
youtu.be/d7e6IOdKfVw?...
New longform @inkandswitch.com essay! 📜
Malleable Software: Restoring user agency in a world of locked-down apps
by me, @joshuahhh.com, @pvh.ca and @seaofclouds.com
inkandswitch.com/essay/mallea...
It's about why people need agency over their software tools, and how to make that happen.