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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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What if you didn't need git to collaborate on games? We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor. We're looking for people to test out an early version, see link in next post:
May 15, 2025
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Paul Sonnentag