Dr Who and the Mines of Terror for the Commodore 64 is a surprisingly complex and original game for its time. The more I play the more I enjoy it - but I can appreciate why I did not understand it as an 11 year old.
Making some good progress mapping and solving Dr Who and the Mines of Terror. I feel like I should be able to make a complete walkthrough/solution. Just some of the puzzles are really difficult to understand.
Ive never seen anyone get passed the security room for Dr Who and the Mines of Terror for the Commodore 64 so this is a big achievement for me.
So it turns out someone solved Dr Who and the Mines of Terror last year. Sort of takes the wind out of my sails to continue mapping and finding a solution now. I can see there is alternative paths but I think I will leave this project for a while.
youtu.be/oxRATyWogBc?...
Using @ricardoquesada.bsky.social Regenerator2000 to understand Dr Who and the Mines of Terror. Its a completely baffling game that I never solved. But now with the MCP integration and Claude, I am learning so much about the game.
I now have a map viewer built in for Paris and Mine levels of a View to a Kill for the Commodore 64. One is character based and the other is tile based which makes things more complicated. However, soon I will be able to modify the maps to make them a little less frustrating to play.
Since there isn't Charpad for MacOS so I have been trying to build a character / map editor for MacOS. It's not pretty, but I can now see the Paris map for A View to a Kill.
I always found the arrows on the roads of the Paris level of A View to a Kill for the Commodore 64 really confusing. So now I have a character and map editor where I can change the arrows to dashes straight into an uncompressed PRG.
I have been working on learning C64 Assembly and working various version of disassemblers for years however @ricardoquesada.bsky.social has just released Regenerator2000 which more than I could ever hope for.
github.com/ricardoquesa...
I now have a tile editor for the mine level of A View to a Kill for the Commodore 64. The level was always interesting to me but was terribly cramped and difficult to get around. Now I can give the level a lot of space.
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An interactive disassembler for the CPU 6502, focused mostly on Commodore 8-bit computers. Features a TUI with modern features like x-ref, undo/redo, arrows, keyboard-driven, mcp server, VICE debug...