Indie Game Developer.
🍎Wishlist Apple Picker on Steam!
https://store.steampowered.com/app/4573410/Apple_Picker/
📟Buy INVENTORIX on Steam!
https://store.steampowered.com/app/2500460/Inventorix/
Apple Picker: Wishlist on Steam!
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Big thanks to @itch.io for being such an amazing home for indie games!
We just released the steam demo of Blessed be the chamber, our tense russian roulette roguelite.
After more than 8’000 players on itch, we thought that we would try to push this game a little further and there it is ! The steam demo is finally out :)
Any help sharing the news helps a lot!!!
I've just released Apple Picker on itchio! 🍎🦄
It's free and you can play it directly in your browser.
Make the numbers go up and (don't) shoot the unicorn.
#indiedev #indiegame #incremental #idle
🍎Pick apples.
🧞Wish for Apples.
🦄(Don't) kill the unicorn.
The Applefication of everything begins now.
👁️✨👁️
Apple Picker is coming to Steam! 👻
#indiedev #indiegame #applepicker #incremental #steam
I always had the issue that in signal receiving callables I needed to declare all parameters, even though I only wanted to respond to an emitted signal, and not use the provided params.
Varargs to the rescue: `signal_name.connect(func(..._ignored): …)`. Nicer and clearer 🥰
#godotengine #gdscript
My wife hated how the trailer ends. 🦄💀
Still, I’m super excited to have scored the trailer and created the SFX for it.
Looking forward to continuing with the rest of the music and audio for the game.
🥳 The Farmer Was Replaced is leaving Early Access!
We’re publishing the 1.0 full release on October 10 🌻
Check it out: https://store.steampowered.com/app/2060160
Super excited to share my new article on the Audiokinetic blog! 🎉
I wrote about how we approached music, sound design, and Wwise implementation for Inventorix, a two-person indie project.
#gameaudio @audiokinetic.bsky.social
Video
From two-person team to polished & professional audio workflow. In this week's blog, @michalsinka.bsky.social dives into how the small team used #Wwise for indie game Inventorix, proving that middleware isn't just for AAA studios.
Give it a read: hubs.ly/Q03GTYMn0
#GameAudio @arcaludi.bsky.social