Oh god, I just had a dream I was programming in Unreal Blueprints ๐ซ Is this what programmers dream about on a regular basis? ๐ซข๐ฆ
Wow, it's already GDC time again! I'm excited to be going next week with Shannon Zhao representing our new studio, Quietlight Games! I'll be hanging around in the park and at parties, so I hope our paths cross if you're going! Here's a sneak peak of what Shannon and I are cooking up with Flora Nova!
Kill It With Fire 2 is launching for PC and console THIS MONTH! ๐ฅ๐ฅ๐ฅ Get ready to exterminate!!
www.youtube.com/watch?v=KVnT...
More progress on my procedural music system in Unreal 5! I've figured out how to make a Markov chain to create infinitely generating melodies and harmonies! Very proof of concept right now, but make the thing first, make it sound good later, right?
๐จ Astro Party EX is out now! ๐จ
๐ Steam โ Online Multiplayer !!
๐ฎ Switch โ Touch or Game Controllers
๐ฑ iOS โ Astro returns after 11 years
And itโs FREE! ๐ต๐ค๐ท๏ธ
#indiegames #nintendoswitch #pixelart
Itโs here!! Kill It With Fire 2 is out on PC and Console today!! (Coming to switch 2026). I had the pleasure of working on this game for over two years doing sound design and implementation and Iโm very proud of how it turned out. Go check it out and leave us a review!
m.youtube.com/watch?v=YLPc...
Heading to Game Sound Con this week! Come say hi if youโll be there!
Sound on! Over the past couple weeks, I've been prototyping a procedural music game with my partner! So far I've been playing with metasounds in Unreal and have been making procedurally generated rhythmic patterns for different musical sounds and making them "animate" when they play.
Got lots of game conferences coming up! Going to my first PAX and SLICE in Seattle next week and then I just got my ticket for Game Sound Con in Burbank in a couple months! Anyone else going?