Game designer (Mothership, Two Rooms and a Boom) at Tuesday Knight Games.
Sean McCoy
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Unironically one of the funniest jokes in Star Wars history is literally that bit from Empire where an asteroid smacks into the bridge of a Star Destroyer and just flat-out kills a guy in the middle of a call with Vader, and everyone just ignores him
Video
Mixing up how hard/easy your treasure is to carry/sell will give your players better choices in dungeon crawls.
Here is that same concept in slightly longer blog form:
www.failuretolerated.com/treasure-enc...
Shovel 🤦🏻♂️
one of my favorite bits of treasure to dole out is a massive solid gold throne
Mysterious Z [SSZ D3T2 PART 1 OUT NOW)
Is there a nobel prize for candy
Sean McCoy
Sean McCoy
This is always a great thing to think about especially when running 1 GP = 1 XP or any variant thereof.
Also remember bulky erasure make non-combat spells like floating disc huge winners!
Mixing up how hard/easy your treasure is to carry/sell will give your players better choices in dungeon crawls.
Here is that same concept in slightly longer blog form:
www.failuretolerated.com/treasure-enc...
A good example of this type of treasure that is also very fragile- the water is hundreds and of glass rods
About a month ago, someone uploaded a ridiculously huge and varied collection of comic zines to Internet Archive -- hundreds, maybe thousands of 'em, both US and foreign. I'm still adding them to this list, but if you'd like to check out decades worth of zines you can find them here:
Expensive treasure that's a huge pain in the ass to carry is a lot of fun to write.
I got some good ones into Perihelion Crossfire, which is my adventure in @magnum-galaxy-games.itch.io's Hardlight Anthology
Dream show tonight via Ambient Church: Laraaji performing the entirety of Day of Radiance in a church. I may not return to Earth after this one, folks.
youtu.be/tMBNKmZgs_Y?...
Matthew Rorie
Sean McCoy
Jon Davis
Mixing up how hard/easy your treasure is to carry/sell will give your players better choices in dungeon crawls.
Here is that same concept in slightly longer blog form:
www.failuretolerated.com/treasure-enc...
Mixing up how hard/easy your treasure is to carry/sell will give your players better choices in dungeon crawls.
Here is that same concept in slightly longer blog form:
www.failuretolerated.com/treasure-enc...
No Idea, Apathy, Coxcomb, and Blind Violence were the names of the bands at my high school. What were the bands at your high school?
Mixing up how hard/easy your treasure is to carry/sell will give your players better choices in dungeon crawls.
Here is that same concept in slightly longer blog form:
www.failuretolerated.com/treasure-enc...