"Here's a secret, young adventurer. No cave you delve into, no volcano that erupts, no monsters that lashes at you from the bowels of the stone is "natural". It's the dwarves, it's always been the dwarves."
behindthehelm.bearblog.dev/dwarf-ecology/
Continuing the series, here's some illness and poisoning rules.
behindthehelm.bearblog.dev/illness-pois...
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(Two posts in a day? What is this?) Well, if you like X-in-6 but you also like classes, here's some fun for you.
behindthehelm.bearblog.dev/classes-for-...
new post. rules for sentient machines.
behindthehelm.bearblog.dev/machines/
#osr
(old timey sales pitch voice) "Are you tired of having to continuously make dungeon rooms just to fill out space between the players and the treasure? Do you want your dungeon prep to last more than just the first encounter? Well fret no more!"
behindthehelm.bearblog.dev/dungeon-repl...
Written for Into the Odd and adjecent systems.
Merchant’s Maid (d6 Bulky): Unwieldy shotgun with a vast array of pouches and satchels stapled onto the stock...
Weather is tracked on three axes, each on a 1-to-6 scale: Clouds, Wind, and Heat.
At the beginning of the game (or every time the players enter a new regi...
A is a collection of glyphs capable of manifesting a magical effect. They are all circular, or at least radially symmetrical in shape, and must be drawn or ...
behindthehelm.bearblog.dev
Why are guns a problem for systems designed to accommodate melee combat? Whenever we take a game that facilitates heroic action fantasy, with strong PCs tear...
In situations of prolonged/grievous exposure to environmental pressures, you have a chance of . Roll a d12, and compare the result to the Illness Chance for ...
The first-generation dwarves are born programmed with one, simple goal: with blinding speed they dig upwards in all directions, spreading like ants search...
When an electronic computer or any kind of “thinking” machine is left undisturbed for long enough, it acquires free will. The amount of time is proportional ...
behindthehelm.bearblog.dev
So! After... a bit of radio silence, I released the game I've been working on, called X-in-6. Find it . It's classless, but if you want to use classes with i...
A common way of playing long-term dungeon adventures takes the same format of the West Marches campaign: go down an entrance at the start of the session, do ...