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Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Nicolas Lopez









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Really happy to show what I’ve been working on lately! #AssassinsCreed
We are now accepting proposals for GPU Zen 5! This is an opportunity to share your expertise with the rendering community. Proposal Deadline: July 5, 2026 Submit to: [email protected] More Info: gpuzen.blogspot.com Don't hesitate to DM me for more details
1mo
10d
In this video series, the team and I dive into some of the tech behind Assassin’s Creed Shadows, and what powers the Anvil engine. We cover Atmos, Large-Scale Rendering, Micropolygon, and Ray Tracing. #Anvil #AssassinsCreed #AssassinsCreedShadows www.youtube.com/playlist?lis...
2mo
I contributed to this PlayStation Blog post about PSSR2 in Assassin’s Creed Shadows. Check it out! #AssassinsCreedShadows blog.playstation.com/2026/03/31/p...
Nicolas Lopez
Nicolas Lopez
www.youtube.com
Anvil Engine - YouTube
Ultra-fast Screen-Space Refractions and Caustics via Newton’s Method jcgt.org/published/00...
Nicolas Lopez
2mo
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing research.nvidia.com/labs/rtr/pub...
1mo
Useful table summarising the various ways to pass resource descriptors to a shader via a root signature (from static.graphicsprogrammingconference.com/public/2025/...)
Introducing AMD DGF SuperCompression - AMD GPUOpen gpuopen.com/learn/introd...
1mo
Floor and Ceil Versus Denormals on CPU and GPU -- new article on my blog asawicki.info/news_1802_fl...
Next-gen PSSR tech elevates image quality across every visual mode.
blog.playstation.com
PS5 Pro New PSSR Upscaler is now Accessible on Assassin’s Creed Shadows!
2mo
jcgt.org
1mo
Nicolas Lopez
23d
<p>Algorithms leveraging ReSTIR-style spatiotemporal reuse have recently proliferated, hugely increasing effective sample count for light transport in real-time ray and path tracers. Many papers have ...
research.nvidia.com
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing | NVIDIA Real-Time Graphics Research
Kostas Anagnostou
AMD DGF SuperCompression (DGFS) cuts DGF geometry file sizes while preserving exact block reconstruction and enabling fast decode to either DGF blocks or conventional meshlets for cross-device deploym...
gpuopen.com
Introducing AMD DGF SuperCompression - AMD GPUOpen
Kostas Anagnostou
asawicki.info
Floor and Ceil Versus Denormals on CPU and GPU
Kostas Anagnostou
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
Kostas Anagnostou
Adam Sawicki
2mo
Here's everything we've learned about Assassin's Creed Black Flag Resynced: www.digitalfoundry.net/news/2026/04...
gpfault.net
1mo
Introduction to Spherical Harmonics for Graphics Programmers
Most critically, your ship will be upgraded with pets and new sea shanties.
www.digitalfoundry.net
Assassin's Creed Black Flag Resynced: A Top-To-Bottom Remake With Graphics and Gameplay Upgrades
nicebyte
Digital Foundry