Curiosity rover first selfie at Rocknest Sol 85 - From Simeon Schmauß (stim3on.bsky.social) - https://flic.kr/p/2oTUtVq
Hourly Cosmos
They simply force the workers to work the same hours at the new productivity level, or they lay off workers until fewer people do the same amount of work as before. Crunch isn't a capability or tooling issue, it's a problem of incentives and leadership
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.
it is really important to be loud about this stuff because it's typically kept very quiet to enable people to go "See? Nothing happened, it was just people being dramatic"