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Wait, sorry, let me do a do-over! One sec
I know I've given this C# coding tip before, but I must do it again: Instead of //TODO you can go: #warning DO THE THING Now the compiler/code editor will keep nagging you, and you can double click the message to go instantly to the thing you were working on.
Now the Steam link got truncated. Announcing things are hard. Let me try again. I'm attempting to announce something
If you really dislike having any warnings, this acts as a feature, rather than a problem, because it'll really make you want to do the thing!
An idea I've had ever since Affordable Space Adventures is a boss fight. You've obtained a weapon that can one-shot the boss But, the weapon has an EULA you must scroll through before you can accept, then its firmware needs updating, and you're scrambling to do this while avoiding the boss attacks
Announcement: I'm teaming up with 505 Pulse for my game Rhythm Doggo. If you think you'd like it, please wishlist: store.steampowered.com/app/4090240/... Also there's a discord where we'll do playtesting discord.gg/3SG2ZxVeb The game's key art was made by @1neila1.bsky.social #gamedev #indiedev
Announcement: I'm teaming up with 505 Pulse for my game Rhythm Doggo. If you think you'd like it, please wishlist: store.steampowered.com/app/4090240/... Also there's a discord where we'll do playtesting discord.gg/3SG2ZxVeb The game's key art was made by @1neila1.bsky.social #gamedev #indiedev
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I spent the last four days in a fugue state, rebuilding the start-of-run spell selection screen nearly from scratch. The new UI is much better, but holy cheese I hope I don't have to do this kind of effort again for this game. #indiedev #indiegame
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