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working on a new blockout
vertical slice scene from 2024
in awe of specular making my brick textures look so fancy
experimenting with speedtree from 2023
I would describe our game's gameplay as: the parts in Portal 2 in between test chambers and the parts in Half Life 2 and Mirror's Edge where no one is shooting at you. Oh and last year it shifted from a linear game to a metroidvania.
first piece of concept art I made for my game
subway art test