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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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So I had to live with this a few days before I commit. The character moves slower on the edge. Isometric platforming is hard so I do think this helps a little. But of course, this means the animation system gets upgraded yet again! #gamedev #unity3d #solodev #indiegame
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4d
MazeStalker