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#MazeStalker Developer from Vienna! Demo is out now on Steam! If you like what you see, a wishlist means everything: bit.ly/mzstlkr Discord: https://discord.gg/6r6SbbSC67
MazeStalker









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In general a lot of the things from the last two weeks serve to make this boss battle an actual challenge. #gamedev #indiegame #solodev
Step by step I put together all the FX to make this scene work. Not important for the game at this moment, but very important for my trailer! #gamedev #indiegane #solodev
This is the last new mechanic I add to the early game, I promise! But I really felt like more enemy variety was needed! #gamedev #indiegame #solodev
All these layoffs are painful to watch. There are companies like Valve, which have been working for decades to enable and support us artists by letting us carve our own path. I'm not happy that my success is governed by the algorithm there, but at least noone is going to fire me if I succeed.
Every adventure needs wishlists: store.steampowered.com/app/3218310/... Let's have an adventure together! #gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
So I had to live with this a few days before I commit. The character moves slower on the edge. Isometric platforming is hard so I do think this helps a little. But of course, this means the animation system gets upgraded yet again! #gamedev #unity3d #solodev #indiegame
I'm experimenting with a feature that has been on my mind for a while: Reducing walking speed when the player walks along edges. Of course for the grown ups, this feature is disabled when running. #gamedev #indiegame #solodev
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