Here's my interview with Fumito Ueda, which I genuinely think is one of the best I've had in some time. We talk about if people seeing an "Ueda style" is constraining, an obscure PS2 helicopter game that inspired part of GenAtlas, WALL-E, and yes, the shooting www.rpgsite.net/interview/20...
We talk to Fumito Ueda about how Gen Atlas embraces, and diverges from, the distinct tone and style of his previous games.