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Principal Game Designer. He/him.
Michael Evans









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Spaceship doodle
Some lighting tests I was playing with a good while back. #Blender #Conceptart
Hey folks - I'm launching a new business developing sci-fi designs for 3d printing, tabletop gaming and collecting. I'd be incredibly grateful for any support and interest in the new creative venture: linktr.ee/brennanmassi... The first project is Nullvector - if you like spaceships check it out!
Learn how to write an autopilot for a flight sim game in my newest blog post (link below) This is continued from my flight sim tutorial series #gamedev #indiedev #unity3d
A quick and crunchy texturebashed ship just to get the shapes down
Stellar Assault SS (Saturn) (1998) 1/4
Shaded my two crew star fighter draw! :d #spaceship #illust #イラスト #scifi
If you care about pixel art as a medium and want to learn more about how to detect if it is genuine or AI-generated, please refer to this writeup that I created with the help of the community. Read, download, share and support real creators.
For anyone that ever wanted to grab a print of my art I just uploaded a bunch of prints and inprnt has a 15% off sale going right now. www.inprnt.com/gallery/bren...
TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now i’ll never go back. it has quirks, like other engines. there’s bugs. but it’s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)