I had a lovely time discussing my problem with Bladerunner RPG and listening to the rest of the panel's problematic settings. Thanks Steve for the invitation to take part.
I may be biased but think this is worth listening to.
I had a blast running The Off-Season People at Chaosium Con. Great players who really brought it alive. Piled on the social anxiety before slapping on the creepy folk horror.
The perfect listening order of their albums for the discerning gentleperson open.spotify.com/playlist/5rc...
Out of interest (& this is a genuine, non-loaded question) what visible impact have any of the higher ed courses teaching variations of game design had on tabletop game design? Can we point to actual things that have emerged from these courses? Ideas, coherent schools of thought, movements? In the…
Catching up with our Dragonbane campaign log as the ever-changing party finds themselves at the Road Side Inn: blog.monkeyx.games/2026/06/10/d...
We're back to our Children of Fear campaign, so time for a recap of the last session as the investigators leave China for Tibet and the mountains of Kham.
blog.monkeyx.games/2026/06/01/c...
The last Children of Fear campaign blog: blog.monkeyx.games/2026/06/05/c...
Really enjoying the new Death Cab for Cutie album.
open.spotify.com/album/4D1zUs...
Really need some Dragonbane campaigns that aren't collect the macguffins and confront the big bad.
Made me think of Dragonlance's initial premise of heroes, and later refugees, on the run looking for safety. Can that be done without the railroading?
The second scenario I ran, Return to Sender, seemed to land well. Picked up lots of notes to improve it based on the run ways the players interacted with it. I had one player who picked up most of the literary inspirations for it so was well impressed.