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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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We lost so much charm in level design when it was decreed that everything had to be as detailed as possible
23d
Mari the Deer 🦌🖥️
"Huge, open area with hardly anything in it" is one of my favorite tropes from early Doom mapping, but that you don't see much of anymore. Nowadays I think prevailing wisdom is to scale stuff like this down or to break it up visually.
24d
scwiba