Releasing Walk on Spheres Extensions (WoSX): a GPU-accelerated C++/Python library for Monte Carlo physics simulation on complex geometry.
Think path tracing but for physics beyond light transport: heat, electrostatics, potential flow, deformation & more!
github.com/nv-tlabs/wosx
For people who are attending Eurographics in the coming week: my student Trevor will talk about his latest work on making ReSTIR efficient when reusing from a large number of neighbors. The key is an unbiased estimation of the MIS weight. See the paper below.
research.nvidia.com/labs/rtr/pub...
Out now: AI and the Murder of Truth. And Air Bud.
On AI, education, fascism, paying the Dane-geld, and why there ain’t no rule says a dog can’t play basketball.
The follow up to last year’s “You are a better writer than AI.” If you liked that video, this is worth your time.
youtu.be/sETvPBVKBAY
This is inspired by an initiative I saw somewhere that we should go back to the "old web" where people maintain links to other websites in their own homepages. I asked ChatGPT to provide a list of young graphics academics and none of these people showed up, so it's probably useful information.
cseweb.ucsd.edu/~tzli/abstra...
Check out the slides of my recent internal talk about abstraction in CS research. Apart from some propaganda of our recent works, the key message is that "abstraction doesn’t, and
shouldn’t replace friction" (a corollary of Spolsky's "law of leaky abstraction").
"...it would be as though our brain, which constitutes the physical, material condition of our thoughts, were unable to follow what we do, so that from now on we would indeed need artificial machines to do our thinking and speaking." Hannah Arendt, 'The Human Condition', 1958.
iveevi.github.io/rcgp/
Check out Venkat's work on a new graphics programming language on statically enforcing correctness of heterogeneous graphics programs (e.g., resources declared on host must match shaders at compile time). The compiler is open sourced and let us know if you have any comment!
cseweb.ucsd.edu/~tzli/cool_r...
I started to maintain a list of homepages of graphics academics who I think did cool work, are younger than me, and are not my current/past students. It's a living list so if I read any cool papers I'll add the authors to the list. I encourage you to do the same!