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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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this rendering setup works by storing tangent/normal information on a point cloud and rendering virtual quad with self-occlusion using raymarching. this enables subsurface scattering, something that is typically not possible with geometry card based techniques.
1d
ashlee! 🔸
i have, for the first time, created clouds i am actually happy with
1d
ashlee! 🔸