i'm probably going to release the soundtrack for this game on bandcamp & youtube tomorrow as well since i really like how it turned out, and i might...? do a web build for newgrounds if i can figure out how to make sure the game has a good framerate
for the past week or so I've just been doing general polish and bug fixes so I haven't had anything fun to show off to build up hype unfortunately, I wanted to have this out weeks ago but I needed to take my time and not rush anything to make sure everything works
if you think about it having an object blow up when you no longer need it is a great gamedev shortcut, you don't have to create an animation/a bunch of particles and it's funny
you found a secret šļø
hey y'all, i know i said AGGRO demo tomorrow maybe yesterday but i think i'm going to push it back one more day
trailer and itch page are ready but i kept running into bugs and issues while doing sanity testing last night and today, plus tomorrow works better timing-wise
i promise the demo is coming soon... guys please trust me...
wanted to include an area that plays around with puzzle mechanics in case i want to expand on that in the future, kind of like the lost sector in NIKKE
alright, i think the game is in a pretty good spot now so... AGGRO demo tomorrow...? maybe?
going to get started working on the trailer soon as well as some last minute playtesting, really looking forward to finally having this out
psst hey, Solace Inc is 80% off for Steam Bullet Fest! (you can currently buy 76 copies of it for the price of a triple A slop game)
once the AGGRO demo is out I'm planning on putting out another update for the game, so now's a great time to pick it up!!