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(3/3) There are two other popular tools that do similar to my new cue-2-ccd, but now we have a cross-platform option that leaves nothing on the table! Oh, and my version is totally open source under GPL-3.0 so other devs can use it when needed. Download: github.com/DerekPascare...
In order to help ongoing testing with our English translation patch for "Love Hina: Surprise Engagement" on Dreamcast, I wrote a "Script Jumper" utility to patch the game to force loading a specific scene upon starting a new game. Game changer for rapid testing! Check it out 👇
(1/2) I'm looking for someone in the Tampa Bay area to service a Sharp CZ-614D monitor. It has image geometry issues which I believe can be fixed by replacing power supply and filter capacitors (and maybe yoke/convergence correction too).
v1.5.5 of the openMenu Virtual Folder Bundle has been released. Windows and Linux users simply need to open Card Manager to initiate the automatic update procedure. Download: github.com/DerekPascare...
Quick note about "leaving nothing on the table", Misty's converter actually handles some forms of subchannel-based copy protection. Mine doesn't (for now). Honestly such a thing is rare, and for the ways I see my tool being used, it's actually never seen at all (Dreamcast, Saturn, FM Towns, etc.).
(2/3) Supported formats include CUE/ISO/WAV, CUE/BIN, and any other combination of data/audio track you can think of. Furthermore, the following disc/track types are supported: • MODE1/2352 • MODE1/2048 • MODE2/2352 • MODE2/2336 • CDI/2352 • CDI/2336 • CDG • AUDIO
(1/3) As part of my work with SD card managers and menu software for GDEMU and Rhea/Phoebe, I've learned a lot about converting CUE/anything disc images to CloneCD format (CCD/IMG/SUB). As a result, I've released a new standalone tool named cue-2-ccd that does precisely that!
(1/2) I've got a variable-width font working in our work-in-progress English translation patch for "Love Hina: Surprise Engagement" on the Dreamcast. Looking great so far, if you ask me!
(2/2) This old thread shows photos of my same issue, along with the recommended fix mentioned above: nfggames.com/forum2/index... If you or someone you know is able to service this unit, please get in touch! I do not trust myself attempting to work on this, and I'll pay handsomely🙂
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(2/2) Now the text rebuilder tool logic needs to be adjusted so that the maximum number of words can be rendered on each line based on the actual horizontal space that their characters consume, rather than the old hardcoded monospace width logic. Stay tuned!
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Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)
Derek Pascarella (ateam)