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Updating an "Intensity" variable based on how many particle and sound effects have been emitted recently to smoothly fade the music tracks between different tones #godot #gamedev
Using DebugDraw3D to show unit behavior in slow-mo in a 3D autobattler #godot #indiedev #gamedev
The ships are all made using Wings3D and Blender before importing into Godot. I use a custom palette based on "Imphenzia PixPal" so I can easily swap palettes for custom shaders in my game (and make content quickly!) #Godot #gamedev #blender #solodev #lowpoly
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2v1 real-time space ship battle #godot #GameDev #indiedev
A space battle made in #godot
Here's a showcase of swapping the palette used on a model. Since it's all done in the shader, thousands of ships, turrets, and projectiles can be used in a scene all using unique palettes.