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Yesterday marked the final release of our game, Nakon. It runs on a custom engine, built for PS5 and Windows 10/11. I mainly worked on the rendering, so stuff like Cel Shading, Lighting, FXAA, PS5 backend, Optimizations and much more. You can download the game for yourself here: buas.itch.io/nakon
Been working on voxel ray-tracing again lately, this time using a BVH2 TLAS and SVT64 (64tree) BLAS(s). The heat gradient in the video shows the step count from 0 to 128. This scene contains 256 voxel dragons, each model is 256^3 voxels :)
Hey BlueSky! I wrote my first ever blog post in a while, talking about how I built my RHI for my game engine Kaleidoscope. Link is ⬇️
Looking forward to the 2nd edition!Can't wait to see what this year has in store for us 👀
Video
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Started working on a Vulkan renderer last November but I didn't have much time to work on it due to school. I made good progress lately so I thought I'd share my progress on here since I've been "absent" for a while. I got Sponza running at ~3ms @1080p. 1 Dir Light and IBL, nothing too fancy 😄
I won the cat lottery 🤞 #News #Politics #USPolitics #BreakingNews #PoliticalNews #CurrentEvents #WorldNews #Government #Congress #Election
6d
An arcade FPS game, made in a custom engine - Student Project
buas.itch.io
Nakon by Breda University of Applied Sciences, BuasJoey, tBoons, Allen Philip, Tycro Games, J111M, Gikster007, Mika Halbauer, alexstn, PappaNiels, desytsv, Viktor231407, Des
A fellow Ocean Rendering enthusiast has written a blog post that goes into the scary math involved with the famous Tessendorf Model and similar implementations. A must read for anyone looking to learn more about Ocean Simulation! Great stuff @rtryan98.bsky.social rtryan98.github.io/2025/10/04/o...
I have an abstracted renderer for the most part, with a basic render pass system. I am planning to implement Clustered Forward+ rendering as I find it very interesting. It's currently a forward renderer btw. The code is not too great, but feel free to check it out here: github.com/Gikster007/n...
10mo
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GitHub - Gikster007/niji: Personal Vulkan Engine - WIP
Personal Vulkan Engine - WIP. Contribute to Gikster007/niji development by creating an account on GitHub.
github.com
rtryan98.github.io
Ocean Rendering, Part 1 - Simulation · Robert Ryan - Graphics Programmer
George Bolba
George Bolba
George Bolba
MΛX
Amélie Heinrich
George Bolba
George Bolba
My Little Dude #News #Politics #USPolitics #BreakingNews #PoliticalNews #CurrentEvents #WorldNews #Government #Congress #Election
6d
@happypawsdaily
@happypawsdaily
Tickets are up! graphicsprogrammingconference.com/tickets/
9mo