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The rare interview about the game we are trying to make, courtesy of Fergus and Multiplier.
9d
12d
Took another run at the lighting and I think we might have finally nailed the style we were always aiming for. Here's a little bit of combat in the Goliath Basements to show off how it looks in motion.
Real Sydney Opera House enjoyers know what's up.
8d
Starting to blockout the cutscene that introduces Amorpheus and the Dream Eaters plotting against the city. Super rough right now, but I'm still liking the overall vibe.
The S3PF Command is filled with unique characters all going about their work. Between missions Klo will be able to discuss the ongoing VRmin threat to the city with the other officers as well as learning more about their personal lives.
10d
Video
Video
Making some progress on the interior of the Opera House environment. Mostly just applying the new lighting design here, but we are inching closer to Mission 02!
23d
8d
We're working on a bunch of new story sections this month and then we're back to making the next level environment art. Supporting us and playing the demo always helps!
When you support the project, not only do you get to play the Goliath Offices demo, but you also help us make more detailed environments filled with unique characters.
10d
12d
Get more from Its Got Stealth on Patreon. creating Samurai Unicorn. Support Its Got Stealth and get exclusive access to their work.
patreon.com
Samurai Unicorn
Samurai Unicorn
Samurai Unicorn
Samurai Unicorn
Samurai Unicorn
Get more from Its Got Stealth on Patreon
Samurai Unicorn
Samurai Unicorn
Samurai Unicorn
Get more from Its Got Stealth on Patreon. creating Samurai Unicorn. Support Its Got Stealth and get exclusive access to their work.
patreon.com
Get more from Its Got Stealth on Patreon
New Multiplier out this week! It features a chat with one of the devs behind @samuni.bsky.social about the intriguing influences behind the Sydney-set survival horror game www.multiplier.au/would-you-ev...
9d
www.multiplier.au
Metal Gear Solid + cyberpunk + survival horror + Australia
Would you ever make a game set in Sydney?
Fergus Halliday