Once more, thank you so much to @jenteyg.bsky.social for taking your evening to speak with Mark, and thanks to @martine.dev for helping with the very slight language barrier. You can find the replay on YouTube here: www.youtube.com/live/MuAuzWa...
As is the norm, I invite @markdc.bsky.social and @martine.dev to give their thoughts on the conversation. Myself, I thought the idea of an audio-only game was fantastic. As Mark said, it was unique and made it accessible to a larger number of gamers. Check out Night:
guillaumejentey.itch.io/night
Did you miss yesterday's stream with @jenteyg.bsky.social? You can find it, along with our other Indie Creator Series videos over on YouTube!
Give them a watch, like, subscribe, ring that bell, and all that other stuff YouTubers tell you to do.
www.youtube.com/@LoreLink
I had a wonderful time talking to Guillaume today about his many interesting games. Each of them has a unique twist that immediately made me think, "Oh, that would be so cool to see happen in a game!" And I'm going to have to find time to run Sonja and Conan vs. the Ninjas in the future!
Early players of Cyberrats discovered that movement is actually the strongest action you can take, and we've leaned into that. We've got missions around stealing "briefcases" from enemies, racing to a critical zone, escaping before explosions, as well as base defense, king of the hill, and more!
Stream is live. One more time into a boss fight in #MinaTheHollower. Open up a new tab, and come on in.
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YouTube