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I wrote a manifesto for making games, and (not) selling them, for #manifestojam illomens.itch.io/no-one-is-go...
21h
A Manifesto For Making Games
illomens.itch.io
NO-ONE IS GOING TO BUY YOUR GAME by ill omens
Mike Cook
1d
hi friends- we're looking to hire a progression designer on my team! we're remote friendly (1 onsite/year) and implementation skills are a must for this role. i absolutely love this team and game. i'm not the hiring manager, but my DMs are open for questions! job-boards.greenhouse.io/teamlfg/jobs...
12h
job-boards.greenhouse.io
United States, Remote
so much of this book and how i feel about it is deeply personal but it takes me back to a time when my dad and stepmom were struggling with money. as a young kid who should’ve been doing other things, i had no option but to help my dad @ his 2nd job, a weekend cleaning business at banks and TV sets
Come work on the Splinter Cell Remake as a Level Design Team Lead! I used to hold this role before I decided to step back into IC work. This is a fantastic team and a rare opportunity to work on a storied stealth series. www.linkedin.com/jobs/view/44...
Principal Progression Economy Designer
2d
ZELDA GAMES IN THE MARKETING: Embark on a grand and stately adventure. ZELDA GAMES WHEN YOU'RE ACTUALLY PLAYING THEM: Check out this annoying little clown guy. Your mission is to put up with his bullshit.