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That moment when the Psygnosis logo fades onto your Amiga CRT. Before the loading screen, before the music, before the game. Just one question: what masterpiece awaits? I don't remember which game it was when I took this shot, but I know for sure it was not a disappointment
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When 620K free felt practically unlimited memory. For your latest game find, half the battle was winning the war against drivers, TSR and CONFIG.SYS. The other half was actually playing the game. Modern software is more like: "need 2 GB just to open it." Photo shot in my studio
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Retro Dream
R-Type felt just incredible on the C64. Awesome sound, flawless animation, relentless action, and visuals many thought were beyond the machine's limits. Yet there it was, proving once again that skilled programmers could squeeze miracles out of 64 KB. Photo featuring my C64C
Most games asked you to save the world. In 1989, Populous offered you the chance to become a god. Raise mountains. Create continents. Guide your people. And if you lose, the fault lies with your worshippers, not with your divine management skills. A true classic. Photo shot in my studio, Atari ST.
Classic among classic. Prince of Persia, original Apple II version. Fluid character animation and sword fights that felt real. In 1989, after 5 years of development, Jordan Mechner showed the world what home computers were capable of, and redefined cinematic storytelling. Photo shot in my studio.
Windows 3.0 was a leap forward. Compared to release 2, it had a completely new interface, better memory management and performance. For many users in 1990, this was the first version of Windows they ever saw as Its GUI finally went mainstream. Photo shot in my studio.
I always found using the Toshiba HX-10 a thrilling experience. It was just between you and your keyboard. In 1983, the MSX offered the most practical BASIC around. Graphics, sound, sprites: everything was ready to use without wrestling the machine first. Photo shot in my studio.
The Atari ST’s GEM interface felt like the future in 1985: windows, icons, drop-down menus and mouse control. While many were still typing commands, ST users were already clicking their way through a graphical desktop. Photo shot in my studio.
Two Amstrads. One tiger. The PC1640’s color display showed off the promise of early PC graphics, while the PC1512's monochrome monitor delivered razor-sharp clarity for serious work. Back when choosing a display meant choosing a philosophy.
64 KB of RAM and an entire galaxy in your bedroom. Elite on the Commodore 64 wasn't just a game: it was freedom. Trade, explore, fight pirates, dock to space stations... One of the first true open-world experiences ever created. Photo shot in my studio (Commodore 64C + 1571)
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