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Ancient 4D - Added basic trigonometric functions into my expression parser. The idea being that animation channels could be driven by expressions like this, rather than just the usual graph editor curve editing approach. #gamedev
Ancient 4D - time for a nicer console window that isn't the Windows console window with the giant red kill switch on it. (I swear I'm not writing an operating system) #gamedev
Mad Dog and Hunchback IIC in the Battletech Animated Series
The text in the console won't change often, and I want it to be fast so instead of drawing each character to the window, I'm writing it to a texture when there's a change, then it's 2 triangles to draw the whole thing. Today went basically like this. Next- to print actual things in the window.
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