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Exciting new project from @mekhami.bsky.social for making a searchable tagged database of TTRPGs. Mekhami's own words are tagged below, but consider adding your own games (or your favorites) if you have time! www.rpgbase.net
16d
The Wreck of the Adam Seats
Think about GWTWOD a lot
10mo
Santana Abraxas
I'm collecting data on how weird we are. forms.gle/ric62Zm5gwKL...
10d
Oh dang, this gets at what I love about system theory. Lacking direct access to reality, we run constant speculative/ideological simulations of it in our heads and iterate each time it proves us wrong. Sims are fun because the ways they fail are our only direct contact with reality.
1d
I want to see how different the TTRPG blogosphere is from DungeonTube. Three questions: - What games are you running? - What games are you playing in? - What game do you most want to play next? If y...
forms.gle
What TTRPGs is the Blogosphere playing?
Valeria Loves
Misha
"What's that?" I hear you ask. "Why," I say, "it's the new DEAD LETTERS about Jay Dragon's EXPRESSIONIST GAME MANIFESTO!" we discuss 20th C. art movements, struggle, rejecting rules, ~Metaphor for the Queer Experience~, subversion paradoxes, and more! come listen! open.spotify.com/episode/68SY...
8d
Dead Letters · Episode
open.spotify.com
15: The Expressionist Games Manifesto
I wrote a SIMULATIONIST'S MANIFESTO for #manifestojam2026 ptychomancer.itch.io/simulationis...
Now that the discourse has died down, and my birding has lessened, I want to talk about lists in rpgs. I like what both sides of the debate make. So, like everything else, "good" isn't about which side you choose but how you execute the idea. If you choose to use lists, use them well.
18d
1d
User-friendly definitions, tips, and tricks for graphic design in rpgs.www.explorersdesign.com
ptychomancer.itch.io
SIMULATIONIST'S MANIFESTO by ptychomancer
How to Design Lists in RPGs
sam “annual narrascopy” sorensen
new DEAD LETTERS episode! this time, it's the vast, legendary, landmark WOLVES UPON THE COAST, written by that one bald guy! we talk about the Adventure Writing Trust Horizon, reading, horses with unhinged jaws, poetic monster manuals, legwork, and the GM as medium! open.spotify.com/episode/2Z1e...
shock! awe! bedlam! mayhem! it's the latest episode of DEAD LETTERS, about Magpie Games' AVATAR LEGENDS: THE ROLEPLAYING GAME! we discuss the challenges of licensed adaptations, expectations of play, product lines, and contrived anti-bender prisons. come listen! open.spotify.com/episode/650n...
1d
15d
Dead Letters · Episode
open.spotify.com
there's another episode of DEAD LETTERS out today! this one is about the GLOG, the Goblin Laws of Gaming, the biggest, weirdest, and coolest branch of the OSR. we cover blogging, 3.5, bizarro skill systems, Delta templates, and more. give it a listen! open.spotify.com/episode/60GT...
16: Avatar Legends: The Roleplaying Game
14: Wolves Upon the Coast
sam “annual narrascopy” sorensen
Dead Letters · Episode
open.spotify.com
29d
very good post! extremely insightful and actionable. if you like my "tangible tips" posts about editing, you will find lots of useful ideas here
sam “annual narrascopy” sorensen
1mo
open.spotify.com
Spotify – Web Player
sam “annual narrascopy” sorensen
sam “annual narrascopy” sorensen
Clayton
jason grinblat
Closing out my series on key design by making a list of rules for myself to follow when writing modules, then testing it by rewriting a one page dungeon I made recently. The goal: retain all the strengths of bullet points/formatting with thoughtful use of plain text structuring. It went really well!
1mo
Alright, last time I read a bunch of keys from various modules and looked at what types of info they included and how they presented it. I...
baatag.blogspot.com
Elements of a Key 4: Rules for Key-Writing
Misha