//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
ProfilePosts









Loading...
Oh, know what else I released while testing. If a wood item doesn't break when you throw it you can hook onto it Pick up and jump sprites are next methinks. Other than that, everything is working pretty well🤔 #pixelart #indiegames #indiedev
Testing at this point Is basically just wondering around asking questions I may have missed😆 Like do the newer wood based items interact with the water and holes correctly?!?! 🤨 hmm... 🤔 yup 😁👍 #pixelart #indiegames #indiedev
Oh, Forgot to show this! I cleaned up the fireball sprites and added a sprite animation when you create it 🔥 The destructive environment was such a good idea. After I finalize the layouts I'll make sure to put plenty of stuff to break🤣 #pixelart #indiegames #indiedev
Definitely changing my profile picture to the snake 🐍 Just have to finish up the small games artwork Second guessing everything 1000 times over...🙄 Which is pretty good actually, I mean its not a million times over like normal🤣 #pixelart #indiegames #indiedev
Hate to say it, but the newer path based enemy AI in my small game was an just excuse to test it... but it is better in a lot of ways Funny part? the only difference between that and this platforming seems to be accounting for gravity🤔 #pixelart #indiegames #indiedev
Polishing the depth is tricky. Don't need perfection, but there's a level I'm shooting for😆 Good shape overall, but, there are some issues... Like door frames🤔 I guess... it's not that important... I'll move on, see if anything comes to me🙄 #pixelart #indiegames #indiedev
Did a lot of throw polishing👍 I think I finally figured out the throw bug. Can see it 33 seconds in.🤣 It's hard to do, and it's technically caught and returns the players controls, so its harmless... But I still wanted to know😭 #pixelart #indiegames #indiedev
Finally working on all the ambient sprites 😁 Like the hook line 👇 Only need a few frames per animation, so most shouldn't take too long The one boss might take a while because it's intricate. A lot of swift movements and I'd like some telegraphing #pixelart #indiegames #indiedev
Piano mini game in Final Fantasy 7 Rebirth inspired me to make my own piano mini game My god... This is remarkably stupid 🤣 I guess no ones ever going to guess where I got that swapping face idea from. Source is too obscure😆 I'll just say it eventually 🤣 #pixelart #indiegames #indiedev
Also added in some blend modes for the main sprite. In case I want it a bit darker or anything like that. Couple visual issues that bug me because of how bright he is... Planned tweaks so maybe if I have extra time I'll manually fix it🤔 #pixelart #indiegames #indiedev
Video
1d
1d
1d
1d
3d
1d
5d
Video
Video
6d
7d
6d
Video
Video
Video
Video
Video
Video
Pyrrhic
Pyrrhic
Pyrrhic
Pyrrhic
Pyrrhic
Pyrrhic
Pyrrhic
Pyrrhic
Pyrrhic
Pyrrhic