Oh, know what else I released while testing.
If a wood item doesn't break when you throw it you can hook onto it
Pick up and jump sprites are next methinks.
Other than that, everything is working pretty well🤔
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Testing at this point Is basically just wondering around asking questions I may have missed😆
Like do the newer wood based items interact with the water and holes correctly?!?! 🤨
hmm... 🤔
yup 😁👍
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Oh, Forgot to show this!
I cleaned up the fireball sprites and added a sprite animation when you create it 🔥
The destructive environment was such a good idea. After I finalize the layouts I'll make sure to put plenty of stuff to break🤣
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Definitely changing my profile picture to the snake 🐍
Just have to finish up the small games artwork
Second guessing everything 1000 times over...🙄
Which is pretty good actually, I mean its not a million times over like normal🤣
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Hate to say it, but the newer path based enemy AI in my small game was an just excuse to test it... but it is better in a lot of ways
Funny part? the only difference between that and this platforming seems to be accounting for gravity🤔
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Polishing the depth is tricky. Don't need perfection, but there's a level I'm shooting for😆
Good shape overall, but, there are some issues... Like door frames🤔
I guess... it's not that important...
I'll move on, see if anything comes to me🙄
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Did a lot of throw polishing👍
I think I finally figured out the throw bug. Can see it 33 seconds in.🤣
It's hard to do, and it's technically caught and returns the players controls, so its harmless...
But I still wanted to know😭
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Finally working on all the ambient sprites 😁
Like the hook line 👇
Only need a few frames per animation, so most shouldn't take too long
The one boss might take a while because it's intricate. A lot of swift movements and I'd like some telegraphing
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Piano mini game in Final Fantasy 7 Rebirth inspired me to make my own piano mini game
My god...
This is remarkably stupid 🤣
I guess no ones ever going to guess where I got that swapping face idea from. Source is too obscure😆
I'll just say it eventually 🤣
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Also added in some blend modes for the main sprite. In case I want it a bit darker or anything like that.
Couple visual issues that bug me because of how bright he is...
Planned tweaks so maybe if I have extra time I'll manually fix it🤔
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