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Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...
new grass tech out today, instancing goes brrrrr, draw distance extended accordingly
It's just so good though ahhhhh www.youtube.com/watch?v=ANEV...
2mo
1mo
6d
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
Super super excited to finally show what I’ve been working on at SMS blog.playstation.com/2026/06/02/f...
The Cost of AI alextardif.com/AI.html
2mo
14d
About 3.5 years ago I did some experiment to improve the behavior of microfacet normals at glancing angles. Many surfaces become highly reflective even though having high roughness. Check the discussion in the thread. Here is my implementation reusing equations you already have:
17d
YouTube video by PlayWarframe
www.youtube.com
Warframe | ORION: Jade Shadows: Constellations - Official Animated Short
gpfault.net
Introduction to Spherical Harmonics for Graphics Programmers
I've been working on a Kotlin/Compose Multiplatform to interpolate sRGB colors as mixtures of paints/pigments. It can produce results that are more appealing than the traditional sRGB interpolation that Composes uses (see screenshot). Not quite ready for release yet. github.com/romainguy/vi...
1mo
1d
Exclusive details about the next chapter in the God of War series.
blog.playstation.com
First look at God of War Laufey
Alex Tardif: Graphics Programmer
alextardif.com
Jendrik Illner
Alex Tardif
Alex Tardif
Alex Tardif
Max Liani
nicebyte
mjp
Romain Guy
There's a neat short paper from Eurographics this year that evaluates how well microfacet shading models actually predict measured reflectance. The answer is: not nearly as well as one would hope! (1/3) ssteinberg.xyz/2026_surface...
1mo
Yining Karl Li