new grass tech out today, instancing goes brrrrr, draw distance extended accordingly
It's just so good though ahhhhh
www.youtube.com/watch?v=ANEV...
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS
finally done.
gpfault.net/posts/sph.html
Super super excited to finally show what I’ve been working on at SMS blog.playstation.com/2026/06/02/f...
The Cost of AI
alextardif.com/AI.html
About 3.5 years ago I did some experiment to improve the behavior of microfacet normals at glancing angles. Many surfaces become highly reflective even though having high roughness. Check the discussion in the thread. Here is my implementation reusing equations you already have:
I've been working on a Kotlin/Compose Multiplatform to interpolate sRGB colors as mixtures of paints/pigments. It can produce results that are more appealing than the traditional sRGB interpolation that Composes uses (see screenshot). Not quite ready for release yet.
github.com/romainguy/vi...
Exclusive details about the next chapter in the God of War series.
There's a neat short paper from Eurographics this year that evaluates how well microfacet shading models actually predict measured reflectance. The answer is: not nearly as well as one would hope!
(1/3)
ssteinberg.xyz/2026_surface...