Super super excited to finally show what I’ve been working on at SMS blog.playstation.com/2026/06/02/f...
I can't believe I get to work on Soulframe. I fell into a dream game that resonates with my spirit in a way I did not think I would ever get the chance to experience, and for a company that believes in human made experiences.
gameinformer.com/cover-reveal...
Looks great btw :-)
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS
finally done.
gpfault.net/posts/sph.html
About 3.5 years ago I did some experiment to improve the behavior of microfacet normals at glancing angles. Many surfaces become highly reflective even though having high roughness. Check the discussion in the thread. Here is my implementation reusing equations you already have:
There's a neat short paper from Eurographics this year that evaluates how well microfacet shading models actually predict measured reflectance. The answer is: not nearly as well as one would hope!
(1/3)
ssteinberg.xyz/2026_surface...