"Where the fuck is my team?"
Your team on the point:
Ft. @normalizedcrow.bsky.social
Trypp Hazard
some new wood prints
Taking a few preorders for my Ammy figures as I am in desperate need of funds. I am slowly getting back up to speed, but have open orders from back into March. I estimate it won't be until at least Aug before I can get to these. Plz only order if you can wait.
verdantsculpts.com/products/ama...
This item is made to order.Β Please allow 8-10 weeks for production.Β Actual product will vary slightly from photos. Origin of all that is good and mother to us all. Ammy is cast in a pearly white res...
Don't let worries get ya down! π
PJKT Fest is almost here with more than ever before!
Come celebrate the unique communities and cultures of #VRChat from June 26th - July 5th!ποΈ
See you there at #PJKTFEST26 ! π
Neal π³οΈββ§οΈ
Video
Ireneπͺ½β¨
6"x9"; Mixed Media
I'm mesmerized. Not only by the beauty of the piece, but the attention, care and love Apex dedicated to both me and Irene here. I feel flattered and seen. I'll post some framed shots in the future. π
π¨~ @arukanoda.bsky.social
π·οΈ~ #irene #pokemon #lugia #reshiram
Projekt: Community
Liz! πππAC
- Works fine with VRCFury with Blendshape Link, but can't be picked up with MMD shapes.
- Is a separate mesh, so adds to Mesh Renderer Count
- gets merged onto Body with D4rk's Avatar Optimizer (yay!) but for some reason doesn't keep the shape data?? And won't save shape data without the Link
--v
I want to recommend the Avatar Optimizer because it is Genuinely Useful for my avatars, but I want to be able to use the tool to make things like Eyelashes and Piercings and have it merge to the Body so that it gets all the correct shapes and animations.
I'd like to have my MMD shapes, plz :C
Alright, kind of a long shot. I've got these eyelash extensions for my models I've been poking with, and I've come up against some conundrums that are fairly fringe-case but I'd like to fix either way:
Thread --v
I have no idea why the Avatar Optimizer is merging the shapes but not keeping the shape data without the VRCF Link. The lashes have all the correct blendshapes and names. Yet when merged onto the Body and without the Blendshape Link, it's like there's no shape data at all.