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My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
I finally published Toasty (async Rust ORM) crates! I’ll be writing about it soon (and why it took so long). github.com/tokio-rs/toa...
Video
An async ORM for Rust (incubating). Contribute to tokio-rs/toasty development by creating an account on GitHub.
github.com
GitHub - tokio-rs/toasty: An async ORM for Rust (incubating)
13h
1d
Rune Skovbo Johansen
Carl Lerche
Like case in point, axios, probably one of the most used fetch wrappers (though it was done before fetch was feasible). www.stepsecurity.io/blog/axios-c...
6h
JP
Ivan 'Ironman' Stewart's Super Off Road Leland Corporation 1989 MS-DOS port by Graftgold Ltd. 1990
1d
Video
> What if Rust could reflect about its types? It can now and it's enough to build a multi-array list. fnordig.de/2026/03/25/r...
6d
Personal website of Jan-Erik Rediger
fnordig.de
Rust reflection and a multi-array list
MS-DOS Games, Programs, Trivia, Pixels, Grog
Now, I don't care too much about glitter, but I would like to remove character limit and formatting limit first.
5d