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The world's first true 48-bit Multimedia Entertainment Firm. infrablack-di.com https://patreon.com/infrablack?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
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Taking the old Quake 1 & 2 style vertex animation techniques and cranking them up a notch with modern tech.
26d
#Phobolis now features Goldeneye style Off-center aiming, thanks to @blackvoidtytan.bsky.social #gamedev #indiedev #fps #horror #48bitgaming
11d
Infrablack Digital Industry
Infrablack Multimedia Agents! Hard at work! Stealing the future back FOR YOU!
the flowers have always been an important visual element of #phobolis. @hexebyte.bsky.social just added a pixel depth offset for our foliage, and it's better than it has any right to be.
Check it out! The fruits of my efforts to generate a stylized 'Akira' style vertex flipbook animated particle object for Phobolis - the upward movement/scaling plus fade out effect would all be done on the particle system side - I animated here just to quickly visualize.
Phobolis will come with its own score, but the audience will be able allowed and even encouraged to modify or replace the soundtrack with any music they want. Dark Side of The Moon compatibility out of the box.
13d
1mo
Infrablack Digital Industry
26d
To Canan's land, I'm on my way. #phobolis #gamedev #indiedev #fps #horror
hexebyte.newgrounds.com/news/post/16... @hexebyte.bsky.social Announces the coming of #phobolis on @newgrounds.com
Amon26: "Some of the earliest experimental renderings I created while finding the baseline feel of" #phobolis #gamedev #indiedev #fps #lowpoly #retro
Amon: "I design a new 5x5 image each time I post a new internal test-build of #phobolis for QA. Here's a few of my favorites from recent" #gamedev #indiedev #fps #horror #graphicdesign
1mo
Video
Video
Hey @nin.com. Heard you nerds like video games?🤨 We were testing to the new Boys Noize album today. Have an awesome tour. (Sound) #Phobolis #gamedev #indiedev #fps #horror
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1mo
Infrablack Digital Industry
Infrablack Digital Industry