This constant PR strategy of "don't worry, we only use the fundamentally unacceptable plagiarism engine to make humans obsolete in *one* vital step of the process" is really showing how badly companies misunderstand the problem.
We're not just mad about AI output being in the finished product!
Seven Eagles, Lyse Kisser
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.