Sponsor shoutouts 💜
We're thrilled that Scopely has provided travel funds for our speakers this year, helping them attend in-person and upholding our goals of supporting our speakers and in-person networking.
Read more about Scopely's work on player inclusion: www.scopely.com/en/news/buil...
Sponsor Shoutouts 💜
Next up, PlaytestCloud. Involving players with lived experience of disability is key to making games that are as accessible as possible, as without their insights you are left guessing what works for them. Find out more at www.playtestcloud.com/accessibility
Impact is about being present and visible. #disability #neurodiversity
Nominate yourself or others now: forms.cloud.microsoft/r/BjiUxgez4v
It's been two weeks since our tickets went live (link in bio!) 🎟️
Remember to check out all the other events listed on the Unofficial Develop Brighton Calendar 🗓️
Last but not least, huge thank you to Unity 💜
Unity provides us with an incredible space to host the event, and the work they do to help developers build accessibility into their games is impressive.
Bianca's talk from GAConf explains some of their features: www.youtube.com/watch?v=vY4_...
Save the date! 🗓️
The Game Accessibility Gathering will be on Wednedsay, 15th July from 11am-4pm, once again hosted at Unity's office in Brighton!
Follow us on eventbrite to be notified when tickets go live: www.eventbrite.com/o/ga11y-gath...
docs.google.com
This week we're taking time to thank our sponsors! 💜
First up, PlayStation, who continue to make accessibility a priority in their games, studios and hardware. We're constantly impressed and inspired by the work they do to include more players - learn more here: www.playstation.com/en-us/access...